Again, curious how much Metal is more about pushing lower-power CPUs like those on 12-inch MacBook, Macs w/o big graphics.
Current big release is iOS 8. "huge release with tons of new features for users."
"We'll be doing a public beta once again in July and rolling out to everyone with a free upgrade this fall"
El Capitan is available to all of you developers today, Federighi says
I didn't feel a huge need to play that game, though.
Lots of names - Unity, Blizzard, Feral, Unreal Engine, the Foundry using this
Federighi is back on stage
Zombies are always good for demos.
Now they're playing the game, showing us the different imagery
My expectations run pretty high for PC games. Hard to impress on this.
Game graphics look good. Fortnight: "the end of the world scenario you've been training for since you were a kid."
Can destroy things, gather resources, build a fort
Fortnight is the game we're seeing. End of the world scenario
We're seeing a 70% reduction in CPUs, Epic exec says
"The interesting thing here though is all the effects you're seeing are being done completely in time," Epic exec says
It looks like a parking lot outside a burger restaurant
He's showing us off an image of a game right now
"This is great news for games but also for the tools we use to make those games," Epic exec says
Josh Adams and Billy Bramer from Epic are taking the stage for a demo
Huh. Macs now take advantage of Metal in El Capitan, too. I wonder if game development between iOS and Mac will start feeling more similar, over time, or if this is totally separate.
Up to 10X improvement in drawing performance in games.
"Take UI previously not interactive and make completely flawless and interactive, thanks to Metal. Adobe committed to adopting on apps"
"Adobe came in and in short order was able to deliver 8X improvement in rendering effects inside of AfterEffects."
"Also great for high performance apps."
"This year we're bringing Metal to the Mac. We're doing more than that. Taking the graphics stacks on which OSX are built ... and making run natively on Metal. 50% improvements on rendering, 40% improvement in amount of CPU necessary to do graphics."